Tutorial - Sparkling Cursor
Monday, November 28 , 0

Hello dear friends! Hari ni terasa nak buat tutorial pulak kui kui kui >.< Hahaha. Kepada pembaca yang bukan dari daerah sarawak, Wii gunakan bahasa semenanjung ek mungkin diantara readers tak paham apa yang Wii cakap kan hehehe :) So, tutorial kali ini simpel saja. Mungkin diantara readers sudah tahu, mungkin jugak belum so jum ekot step Wii :)
- Dashboard - Design - Add a gadget - Html/Javascript
- Copy kod kat bawah ni dan paste kan kedalam ruangan Html tadi:
<script type='text/javascript'>
</script>
<script type='text/javascript'>
// <![CDATA[
var colour="#000000";
var sparkles=100;
var x=ox=400;
var y=oy=300;
var swide=800;
var shigh=600;
var sleft=sdown=0;
var tiny=new Array();
var star=new Array();
var starv=new Array();
var starx=new Array();
var stary=new Array();
var tinyx=new Array();
var tinyy=new Array();
var tinyv=new Array();
window.onload=function() { if (document.getElementById) {
var i, rats, rlef, rdow;
for (var i=0; i<sparkles; i++) {
var rats=createDiv(3, 3);
rats.style.visibility="hidden";
document.body.appendChild(tiny[i]=rats);
starv[i]=0;
tinyv[i]=0;
var rats=createDiv(5, 5);
rats.style.backgroundColor="transparent";
rats.style.visibility="hidden";
var rlef=createDiv(1, 5);
var rdow=createDiv(5, 1);
rats.appendChild(rlef);
rats.appendChild(rdow);
rlef.style.top="3px";
rlef.style.left="0px";
rdow.style.top="0px";
rdow.style.left="3px";
document.body.appendChild(star[i]=rats);
}
set_width();
sparkle();
}}
function sparkle() {
var c;
if (x!=ox || y!=oy) {
ox=x;
oy=y;
for (c=0; c<sparkles; c++) if (!starv[c]) {
star[c].style.left=(starx[c]=x)+"px";
star[c].style.top=(stary[c]=y)+"px";
star[c].style.clip="rect(0px, 5px, 5px, 0px)";
star[c].style.visibility="visible";
starv[c]=50;
break;
}
}
for (c=0; c<sparkles; c++) {
if (starv[c]) update_star(c);
if (tinyv[c]) update_tiny(c);
}
setTimeout("sparkle()", 40);
}
function update_star(i) {
if (--starv[i]==25) star[i].style.clip="rect(1px, 4px, 4px, 1px)";
if (starv[i]) {
stary[i]+=1+Math.random()*3;
if (stary[i]<shigh+sdown) {
star[i].style.top=stary[i]+"px";
starx[i]+=(i%5-2)/5;
star[i].style.left=starx[i]+"px";
}
else {
star[i].style.visibility="hidden";
starv[i]=0;
return;
}
}
else {
tinyv[i]=50;
tiny[i].style.top=(tinyy[i]=stary[i])+"px";
tiny[i].style.left=(tinyx[i]=starx[i])+"px";
tiny[i].style.width="2px";
tiny[i].style.height="2px";
star[i].style.visibility="hidden";
tiny[i].style.visibility="visible"
}
}
function update_tiny(i) {
if (--tinyv[i]==25) {
tiny[i].style.width="1px";
tiny[i].style.height="1px";
}
if (tinyv[i]) {
tinyy[i]+=1+Math.random()*3;
if (tinyy[i]<shigh+sdown) {
tiny[i].style.top=tinyy[i]+"px";
tinyx[i]+=(i%5-2)/5;
tiny[i].style.left=tinyx[i]+"px";
}
else {
tiny[i].style.visibility="hidden";
tinyv[i]=0;
return;
}
}
else tiny[i].style.visibility="hidden";
}
document.onmousemove=mouse;
function mouse(e) {
set_scroll();
y=(e)?e.pageY:event.y+sdown;
x=(e)?e.pageX:event.x+sleft;
}
function set_scroll() {
if (typeof(self.pageYOffset)=="number") {
sdown=self.pageYOffset;
sleft=self.pageXOffset;
}
else if (document.body.scrollTop || document.body.scrollLeft) {
sdown=document.body.scrollTop;
sleft=document.body.scrollLeft;
}
else if (document.documentElement && (document.documentElement.scrollTop || document.documentElement.scrollLeft)) {
sleft=document.documentElement.scrollLeft;
sdown=document.documentElement.scrollTop;
}
else {
sdown=0;
sleft=0;
}
}
window.onresize=set_width;
function set_width() {
if (typeof(self.innerWidth)=="number") {
swide=self.innerWidth;
shigh=self.innerHeight;
}
else if (document.documentElement && document.documentElement.clientWidth) {
swide=document.documentElement.clientWidth;
shigh=document.documentElement.clientHeight;
}
else if (document.body.clientWidth) {
swide=document.body.clientWidth;
shigh=document.body.clientHeight;
}
}
function createDiv(height, width) {
var div=document.createElement("div");
div.style.position="absolute";
div.style.height=height+"px";
div.style.width=width+"px";
div.style.overflow="hidden";
div.style.backgroundColor=colour;
return (div);
}
// ]]>
</script> 3. Yang warna merah tuh, korang boleh tukarkan ke warna lain pun boleh jugak di SINI!
*iNGAT! Nak copy gunakan ' Ctrl + C' serentak ok? Hehehe.
*Done and save (:
*Inform Wii tau kalo jadi (;
|
The Cullen
Hi. I'm Cullen. My age is 150 years old and will become 160 years old on 2013. I used to be a kind vampire which is I will suck animal blood rather than human blood. I can read peoples mind. And YOU , yes you I'm pointing my finger to you. I know you're kind. You just wanna visit and read my blog. Thanks :) And to YOU , I know you want to copy my code! Don't you dare to copy or not you will unconditionally get killed by me! Watch out your manners, dude! And, don't you try to open my page source. You know what the risk ins't it? So, I think this will make you clear and understand. Welcome to Cullen's page :)
The Swan
You can call me, talk to me cause I'm a part of human. Turn into full vampire if a vampire girl married me.
Credit
Skin Made By : HafizZulkafly. Others xx
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|
Tutorial - Sparkling Cursor
Monday, November 28 , 0

Hello dear friends! Hari ni terasa nak buat tutorial pulak kui kui kui >.< Hahaha. Kepada pembaca yang bukan dari daerah sarawak, Wii gunakan bahasa semenanjung ek mungkin diantara readers tak paham apa yang Wii cakap kan hehehe :) So, tutorial kali ini simpel saja. Mungkin diantara readers sudah tahu, mungkin jugak belum so jum ekot step Wii :)
- Dashboard - Design - Add a gadget - Html/Javascript
- Copy kod kat bawah ni dan paste kan kedalam ruangan Html tadi:
<script type='text/javascript'>
</script>
<script type='text/javascript'>
// <![CDATA[
var colour="#000000";
var sparkles=100;
var x=ox=400;
var y=oy=300;
var swide=800;
var shigh=600;
var sleft=sdown=0;
var tiny=new Array();
var star=new Array();
var starv=new Array();
var starx=new Array();
var stary=new Array();
var tinyx=new Array();
var tinyy=new Array();
var tinyv=new Array();
window.onload=function() { if (document.getElementById) {
var i, rats, rlef, rdow;
for (var i=0; i<sparkles; i++) {
var rats=createDiv(3, 3);
rats.style.visibility="hidden";
document.body.appendChild(tiny[i]=rats);
starv[i]=0;
tinyv[i]=0;
var rats=createDiv(5, 5);
rats.style.backgroundColor="transparent";
rats.style.visibility="hidden";
var rlef=createDiv(1, 5);
var rdow=createDiv(5, 1);
rats.appendChild(rlef);
rats.appendChild(rdow);
rlef.style.top="3px";
rlef.style.left="0px";
rdow.style.top="0px";
rdow.style.left="3px";
document.body.appendChild(star[i]=rats);
}
set_width();
sparkle();
}}
function sparkle() {
var c;
if (x!=ox || y!=oy) {
ox=x;
oy=y;
for (c=0; c<sparkles; c++) if (!starv[c]) {
star[c].style.left=(starx[c]=x)+"px";
star[c].style.top=(stary[c]=y)+"px";
star[c].style.clip="rect(0px, 5px, 5px, 0px)";
star[c].style.visibility="visible";
starv[c]=50;
break;
}
}
for (c=0; c<sparkles; c++) {
if (starv[c]) update_star(c);
if (tinyv[c]) update_tiny(c);
}
setTimeout("sparkle()", 40);
}
function update_star(i) {
if (--starv[i]==25) star[i].style.clip="rect(1px, 4px, 4px, 1px)";
if (starv[i]) {
stary[i]+=1+Math.random()*3;
if (stary[i]<shigh+sdown) {
star[i].style.top=stary[i]+"px";
starx[i]+=(i%5-2)/5;
star[i].style.left=starx[i]+"px";
}
else {
star[i].style.visibility="hidden";
starv[i]=0;
return;
}
}
else {
tinyv[i]=50;
tiny[i].style.top=(tinyy[i]=stary[i])+"px";
tiny[i].style.left=(tinyx[i]=starx[i])+"px";
tiny[i].style.width="2px";
tiny[i].style.height="2px";
star[i].style.visibility="hidden";
tiny[i].style.visibility="visible"
}
}
function update_tiny(i) {
if (--tinyv[i]==25) {
tiny[i].style.width="1px";
tiny[i].style.height="1px";
}
if (tinyv[i]) {
tinyy[i]+=1+Math.random()*3;
if (tinyy[i]<shigh+sdown) {
tiny[i].style.top=tinyy[i]+"px";
tinyx[i]+=(i%5-2)/5;
tiny[i].style.left=tinyx[i]+"px";
}
else {
tiny[i].style.visibility="hidden";
tinyv[i]=0;
return;
}
}
else tiny[i].style.visibility="hidden";
}
document.onmousemove=mouse;
function mouse(e) {
set_scroll();
y=(e)?e.pageY:event.y+sdown;
x=(e)?e.pageX:event.x+sleft;
}
function set_scroll() {
if (typeof(self.pageYOffset)=="number") {
sdown=self.pageYOffset;
sleft=self.pageXOffset;
}
else if (document.body.scrollTop || document.body.scrollLeft) {
sdown=document.body.scrollTop;
sleft=document.body.scrollLeft;
}
else if (document.documentElement && (document.documentElement.scrollTop || document.documentElement.scrollLeft)) {
sleft=document.documentElement.scrollLeft;
sdown=document.documentElement.scrollTop;
}
else {
sdown=0;
sleft=0;
}
}
window.onresize=set_width;
function set_width() {
if (typeof(self.innerWidth)=="number") {
swide=self.innerWidth;
shigh=self.innerHeight;
}
else if (document.documentElement && document.documentElement.clientWidth) {
swide=document.documentElement.clientWidth;
shigh=document.documentElement.clientHeight;
}
else if (document.body.clientWidth) {
swide=document.body.clientWidth;
shigh=document.body.clientHeight;
}
}
function createDiv(height, width) {
var div=document.createElement("div");
div.style.position="absolute";
div.style.height=height+"px";
div.style.width=width+"px";
div.style.overflow="hidden";
div.style.backgroundColor=colour;
return (div);
}
// ]]>
</script>
3. Yang warna merah tuh, korang boleh tukarkan ke warna lain pun boleh jugak di
SINI!
*iNGAT! Nak copy gunakan '
Ctrl + C' serentak ok? Hehehe.
*Done and save (:
*Inform Wii tau kalo jadi (;